#ifndef INTERSECTIONS_H
#define INTERSECTIONS_H


#include <Maths/Vector3.h>


struct Quad;
bool IntersectRayQuads(Vector3Arg p, Vector3Arg q, const Quad* quads, size_t quadCount);
size_t IntersectRayQuadsClosest(Vector3Arg p, Vector3Arg q, const Quad* quads, size_t quadCount);


#endif
